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JavaScript Projects for Kids

You're reading from   JavaScript Projects for Kids Gear up for a roller-coaster ride into the world of JavaScript and programming with this easy-to-follow, fun, and entertaining project-based guide

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Product type Paperback
Published in Jan 2016
Publisher Packt
ISBN-13 9781785287176
Length 188 pages
Edition 1st Edition
Languages
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Author (1):
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Syed Omar Faruk Towaha Syed Omar Faruk Towaha
Author Profile Icon Syed Omar Faruk Towaha
Syed Omar Faruk Towaha
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Toc

Drawing a rectangle


To test our canvas, let's draw a rectangle in the canvas by typing the following code:

<script type="text/javascript">
  var canvas = document.getElementById("canvasTest"); //called our canvas by id
  var canvasElement = canvas.getContext("2d"); // made our canvas 2D
  canvasElement.fillStyle = "black"; //Filled the canvas black
  canvasElement.fillRect(10, 10, 50, 50); //created a rectangle
</script>

In the script, we declared two JavaScript variables. The canvas variable is used to hold the content of our canvas using the canvas ID, which we used in our <canvas></canvas> tags. The canvasElement variable is used to hold the context of the canvas. We assign black to fillstyle so that the rectangle that we want to draw turns black when filled. We used canvasElement.fillRect(x, y, w, h); for the shape of the rectangle. Where x is the distance of the rectangle from the x axis; y is the distance of the rectangle from the y axis; and w and h are the width...

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