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iPhone User Interface Cookbook

You're reading from   iPhone User Interface Cookbook A concise dissection of Apple's iOS user interface design principles

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Product type Paperback
Published in Nov 2011
Publisher Packt
ISBN-13 9781849691147
Length 262 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Cameron Banga Cameron Banga
Author Profile Icon Cameron Banga
Cameron Banga
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Toc

Table of Contents (18) Chapters Close

iPhone User Interface Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
PacktLib.PacktPub.com
Preface
1. Getting Started: Prototyping, Proper Tools, and Testing our Design FREE CHAPTER 2. Customizing our Icon, the Navigation Bar, and the Tab Bar 3. Different Ways to "View" our Application 4. Utilizing Common UI Elements 5. All About Games 6. Starting, Stopping, and Multitasking 7. Notifications, Locations, and Sounds 8. Accessibility, Options, and Limited Opportunity to Help our User 9. Migrating to the iPad The Importance of Direct Manipulation
If you need a stylus, you blew it

Using UI to keep our user inside our application


With nearly half a million apps in the App Store, users have a good deal of choice, often downloading many applications and only using them for a brief period of time.

As developers, it is our goal to keep users inside our application for as long as possible. This is increasingly important if we rely upon advertising as a revenue model, as sponsors typically pay per impression and applications with longer impressions draw greater ad revenue.

Time spent inside our application is a key metric, and a number for which designers and developers wrestle with constantly, trying to keep users engaged for a few seconds longer with each visit. In many applications, this number is absolutely vital, with advertising money tied to the number of impressions displayed along with the length of each view.

But keeping the user inside our application is tough, especially with various marketing studies asserting that uses rarely open an application more than two...

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