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iPhone User Interface Cookbook

You're reading from   iPhone User Interface Cookbook A concise dissection of Apple's iOS user interface design principles

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Product type Paperback
Published in Nov 2011
Publisher Packt
ISBN-13 9781849691147
Length 262 pages
Edition 1st Edition
Tools
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Author (1):
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Cameron Banga Cameron Banga
Author Profile Icon Cameron Banga
Cameron Banga
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Toc

Table of Contents (18) Chapters Close

iPhone User Interface Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
PacktLib.PacktPub.com
Preface
1. Getting Started: Prototyping, Proper Tools, and Testing our Design FREE CHAPTER 2. Customizing our Icon, the Navigation Bar, and the Tab Bar 3. Different Ways to "View" our Application 4. Utilizing Common UI Elements 5. All About Games 6. Starting, Stopping, and Multitasking 7. Notifications, Locations, and Sounds 8. Accessibility, Options, and Limited Opportunity to Help our User 9. Migrating to the iPad The Importance of Direct Manipulation
If you need a stylus, you blew it

Making accommodations for other apps that are multitasking


In a preceding recipe, we discussed a multitude of multitasking services that were introduced to developers in iOS 4, along with several suggestions as to how we could alter our interface in order to take advantage of such features.

Nevertheless, how do we optimize our interface in order to be mindful of other applications that are currently multitasking? In this recipe, we'll discuss strategies for creating a super app experience, even when other developers are attempting to steal the glory.

Getting ready

For this recipe, we should have a multitasking device on hand if possible in order to test how our app performs while other applications are running.

It is possible to simulate the tall status bar inside of the iOS Simulator built into XCode, but it would be ideal to experience the change in usable resolution on an actual device.

How to do it...

Any app can take advantage of multitasking, so we should prepare for the design benefits...

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