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iPhone User Interface Cookbook

You're reading from   iPhone User Interface Cookbook A concise dissection of Apple's iOS user interface design principles

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Product type Paperback
Published in Nov 2011
Publisher Packt
ISBN-13 9781849691147
Length 262 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Cameron Banga Cameron Banga
Author Profile Icon Cameron Banga
Cameron Banga
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Toc

Table of Contents (18) Chapters Close

iPhone User Interface Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
PacktLib.PacktPub.com
Preface
1. Getting Started: Prototyping, Proper Tools, and Testing our Design FREE CHAPTER 2. Customizing our Icon, the Navigation Bar, and the Tab Bar 3. Different Ways to "View" our Application 4. Utilizing Common UI Elements 5. All About Games 6. Starting, Stopping, and Multitasking 7. Notifications, Locations, and Sounds 8. Accessibility, Options, and Limited Opportunity to Help our User 9. Migrating to the iPad The Importance of Direct Manipulation
If you need a stylus, you blew it

Dealing with phone calls or text messages


iOS may be capable of multitasking on newer devices, but the foundation of the operating system is still very much focused on presenting one application at a time. Even though applications can run in the background, there is still only one app visible on screen.

So what happens if the user gets a text message or phone call while in the process of using our application? It's extremely likely that a call from mom or dad is much more important than our app, even if we'd like to believe otherwise. We have to assume that at any given moment, the user could leave unexpectedly.

So how we design our interface to transition the user in and out of the application is key. If the user has spent minutes configuring our app a specific way, and that work is lost when they leave to answer a text message, they may find themselves extremely frustrated with this experience.

For this recipe, we'll discuss ways in which we can prepare for text messages, phone calls...

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