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iPhone User Interface Cookbook

You're reading from   iPhone User Interface Cookbook A concise dissection of Apple's iOS user interface design principles

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Product type Paperback
Published in Nov 2011
Publisher Packt
ISBN-13 9781849691147
Length 262 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Cameron Banga Cameron Banga
Author Profile Icon Cameron Banga
Cameron Banga
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Toc

Table of Contents (18) Chapters Close

iPhone User Interface Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
PacktLib.PacktPub.com
Preface
1. Getting Started: Prototyping, Proper Tools, and Testing our Design FREE CHAPTER 2. Customizing our Icon, the Navigation Bar, and the Tab Bar 3. Different Ways to "View" our Application 4. Utilizing Common UI Elements 5. All About Games 6. Starting, Stopping, and Multitasking 7. Notifications, Locations, and Sounds 8. Accessibility, Options, and Limited Opportunity to Help our User 9. Migrating to the iPad The Importance of Direct Manipulation
If you need a stylus, you blew it

Introduction


When we're designing our application, it's extremely easy to fall into a bubble and forget that people other than our development team will use the application. It's an interesting situation, as we're mindfully creating a product for other people to use on their iPhone or iPad, but it's extremely easy to get caught up and forget that our work must be easily understandable by any user.

8

The most overlooked conflict arises when designers don't attempt to make their application fit into operating system wide standards such as copy and paste, undo and redo, and accessibility features such as voiceover. Often designers feel as if their app doesn't need such features, or that their app is too exceptional to require the need of accessibility features or copy and paste.

Such an arrogant designer may make such decisions because they can't look past their own experience with the app and realize that such features are implemented into the operating system to help all users feel at home...

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