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iOS Game Development By Example

You're reading from   iOS Game Development By Example Learn how to develop an ace game for your iOS device, using Sprite Kit

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781785284694
Length 220 pages
Edition 1st Edition
Languages
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Author (1):
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Samanyu Chopra Samanyu Chopra
Author Profile Icon Samanyu Chopra
Samanyu Chopra
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Table of Contents (12) Chapters Close

Preface 1. An Introduction to Sprite Kit FREE CHAPTER 2. Scenes in Sprite Kit 3. Sprites 4. Nodes in Sprite Kit 5. Physics in Sprite Kit 6. Animating Sprites, Controls, and SceneKit 7. Particle Effects and Shaders 8. Handling Multiple Scenes and Levels 9. Performance Enhancement and Extras 10. Revisiting Our Game and More on iOS 9 Index

Chapter 4. Nodes in Sprite Kit

In the last chapter, we learnt about how to use sprites in a game in various ways. We discussed about the physical properties of sprites, textures of sprites, and various other properties, such as color property, lighting, shader, and so on. We also learned about working with texture objects and had an introduction to texture atlases.

In the previous chapter, we implemented the SKSprite class which is a subclass of the SKNode class; that's why SKSprite is a node itself, inheriting SKNode properties. In this chapter, we will study about nodes, which play an important role in understanding the tree structure of a game. Further, we will discuss about types of nodes in the Sprite Kit and their uses in detail.

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