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HTML5 Web Application Development By Example : Beginner's guide

You're reading from   HTML5 Web Application Development By Example : Beginner's guide Learn how to write rich, interactive web applications using HTML5 and CSS3 through real-world examples. In a world of proliferating platforms and devices, being able to create your own “go-anywhere” applications gives you a significant advantage.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849695947
Length 276 pages
Edition 1st Edition
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Author (1):
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Jody Gustafson Jody Gustafson
Author Profile Icon Jody Gustafson
Jody Gustafson
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Table of Contents (13) Chapters Close

Preface 1. The Task at Hand FREE CHAPTER 2. Let's Get Stylish 3. The Devil is in the Details 4. A Blank Canvas 5. Not So Blank Canvas 6. Piano Man 7. Piano Hero 8. A Change in the Weather 9. Web Workers Unite 10. Releasing an App into the Wild A. Pop Quiz Answers Index

Drawing lines


The first thing we want to implement is a way for the user to draw simple lines, or to scribble on the canvas. To do that we need to get the points when the user moves the mouse with the mouse button pressed down and draw lines between them. So let's learn how to draw on the canvas.

Paths and strokes

The most primitive way to draw on the canvas is by defining paths and then stroking, or drawing them. Think of it as planning what you are going to draw in your head, then putting your pen to the paper, and actually drawing it out.

To create a path you define it by specifying two or more points using moveTo() and lineTo() methods. Then you draw it to the canvas by calling the stroke() method. There are four basic methods that you use to define and draw paths.

  • beginPath(): This method starts a new path.

  • moveTo(x, y): This method moves the pen to a new position without drawing.

  • lineTo(x, y): This method draws a line from the previous position to a new position.

  • stroke():This method...

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