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How to Test a Time Machine

You're reading from   How to Test a Time Machine A practical guide to test architecture and automation

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781801817028
Length 384 pages
Edition 1st Edition
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Author (1):
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Noemí Ferrera Noemí Ferrera
Author Profile Icon Noemí Ferrera
Noemí Ferrera
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Toc

Table of Contents (19) Chapters Close

Preface 1. Part 1 Getting Started – Understanding Where You Are and Where You Want to Go
2. Chapter 1: Introduction – Finding Your QA Level FREE CHAPTER 3. Chapter 2: The Secret Passages of the Test Pyramid – The Base of the Pyramid 4. Chapter 3: The Secret Passages of the Test Pyramid – the Middle of the Pyramid 5. Chapter 4: The Secret Passages of the Test Pyramid – the Top of the Pyramid 6. Part 2 Changing the Status – Tips for Better Quality
7. Chapter 5: Testing Automation Patterns 8. Chapter 6: Continuous Testing – CI/CD and Other DevOps Concepts You Should Know 9. Chapter 7: Mathematics and Algorithms in Testing 10. Part 3 Going to the Next Level – New Technologies and Inspiring Stories
11. Chapter 8: Artificial Intelligence is the New Intelligence 12. Chapter 9: Having Your Head up in the Clouds 13. Chapter 10: Traveling Across Realities 14. Chapter 11: How to Test a Time Machine (and Other Hard-to-Test Applications) 15. Chapter 12: Taking Your Testing to the Next Level 16. Index 17. Other Books You May Enjoy Appendix – Self-Assessment

Traveling Across Realities

XR, also known as extended or cross reality, is a concept that includes Virtual Reality (VR) and Augmented Reality (AR) among other similar technologies. In this chapter, we will cover different definitions so that even if you are new to XR technologies, you can get a good understanding of how everything is connected and what could potentially go wrong, providing you with the knowledge to test your XR projects. Even if you are currently not working on an XR project, as computers’ components become more powerful, and new tools and algorithms come out that enable easier-to-build and better-performing XR applications, the importance of knowing these types of applications and how to test them also increases.

In this chapter, we will cover the following topics:

  • Getting started with XR
  • VR and testing
  • AR and testing
  • Finding XR bugs and testing in XR
  • Quaternions and why they are important in XR
  • Tools for XR development
  • Tools...
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