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High Performance with Java

You're reading from   High Performance with Java Discover strategies and best practices to develop high performance Java applications

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781835469736
Length 306 pages
Edition 1st Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Table of Contents (26) Chapters Close

Preface 1. Part 1: Code Optimization FREE CHAPTER
2. Chapter 1: Peeking Inside the Java Virtual Machine 3. Chapter 2: Data Structures 4. Chapter 3: Optimizing Loops 5. Chapter 4: Java Object Pooling 6. Chapter 5: Algorithm Efficiencies 7. Part 2: Memory Optimization and I/O Operations
8. Chapter 6: Strategic Object Creation and Immutability 9. Chapter 7: String Objects 10. Chapter 8: Memory Leaks 11. Part 3: Concurrency and Networking
12. Chapter 9: Concurrency Strategies and Models 13. Chapter 10: Connection Pooling 14. Chapter 11: Hypertext Transfer Protocols 15. Part 4: Frameworks, Libraries, and Profiling
16. Chapter 12: Frameworks for Optimization 17. Chapter 13: Performance-Focused Libraries 18. Chapter 14: Profiling Tools 19. Part 5: Advanced Topics
20. Chapter 15: Optimizing Your Database and SQL Queries 21. Chapter 16: Code Monitoring and Maintenance 22. Chapter 17: Unit and Performance Testing 23. Chapter 18: Leveraging Artificial Intelligence (AI) for High-Performance Java Applications 24. Index 25. Other Books You May Enjoy

Strategic Object Creation and Immutability

This chapter continues our quest to find ways to get the most performance out of our Java applications. Creating objects is a core part of all Java applications, so the goal is not to eradicate that; rather, it is to take a strategic approach to object creation.

How and when we create objects can play a crucial role in application performance. Object creation impacts not only performance but also overall efficiency, garbage collection, and memory use. This chapter intends to provide you with the knowledge and skills you’ll need to implement an object creation strategy.

A core part of object creation strategies is the concept of object immutability. This chapter presents information and examples on how to make objects immutable and explains why you should consider it.

This chapter covers the following main topics:

  • Minimizing object creation
  • Object immutability
  • Garbage collection
  • Design patterns

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