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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

Project updates


To start, we'll update our project by adding the new sounds to the game. Then, we'll add a new section to our project settings XML file.

Adding new assets

In the assets folder, make a new folder named audio. Copy all of the new files provided for this chapter into the newly created assets/audio folder. These files are a collection of MP3 and OGG files. Each sound has an MP3 and OGG version; we'll get into why that is shortly, but here's a rundown of what each sound is:

  • music_fanfare: This is music that will play on the title screen and level-end screen. It's got an upbeat, triumphant sound to it. This will get players excited to start playing and will keep them engaged after they eventually lose the game.

  • music_ingame: This is the music that will play during gameplay. It's fast paced and has a sci-fi style sound to it. This will keep the gameplay feeling energetic.

  • sound_whoosh: This is a whoosh sound effect that will play when the star on the title screen slides in and when...

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