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haXe 2 Beginner's Guide

You're reading from   haXe 2 Beginner's Guide Develop exciting applications with this multi-platform programming language

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Product type Paperback
Published in Jul 2011
Publisher
ISBN-13 9781849512565
Length 288 pages
Edition Edition
Languages
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Toc

Table of Contents (21) Chapters Close

haxe 2
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to know haXe FREE CHAPTER 2. Basic Syntax and Branching 3. Being Cross-platform with haXe 4. Understanding Types 5. The Dynamic Type and Properties 6. Using and Writing Interfaces, Typedefs, and Enums 7. Communication Between haXe Programs 8. Accessing Databases 9. Templating 10. Interfacing with the Target Platform 11. A Dynamic Website Using JavaScript 12. Creating a Game with haXe and Flash Pop Quiz Answers Index

Time for action – Executing the template


Now that we have loaded our template's code, we will want to execute it.

In order to do that, we have to take the following steps:

  1. Create an instance of haxe.Template passing it the value of templateCode.

  2. Pass an object with a property named posts and having our List of Posts, as a value so that they can be processed by our template.

  3. Execute our template.

  4. Print its result.

The first step is done easily with the following line of code:

var template = new haxe.Template(templateCode);

The second step can be accomplished this way:

var context = {posts : posts};

Executing the template is just as simple and we don't even need to pass it any macro. We just need to do the following:

var result = template.execute(context);

Finally, you certainly must have guessed it, to print the result we will just do the usual:

neko.Lib.print(result);

So, our complete Main class is:

import Post;

class Main
{   
   public static function main()
   {
      //Parameters to connect to the...
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