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Hands-On UX Design for Developers

You're reading from   Hands-On UX Design for Developers Design, prototype, and implement compelling user experiences from scratch.

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788626699
Length 350 pages
Edition 1st Edition
Concepts
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Author (1):
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Elvis Canziba Elvis Canziba
Author Profile Icon Elvis Canziba
Elvis Canziba
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Table of Contents (18) Chapters Close

Title Page
www.packtpub.com
Contributors
Preface
1. What is UX? FREE CHAPTER 2. UX Design Process 3. User Behavior Basics and User Research 4. Getting to Know Your Users 5. User Personas 6. Designing Behavior 7. Visual Design Principles and Processes 8. Wireframes and Prototyping 9. UI Design and Implementation 10. Frontend UI Implementation and Process 11. Post-launching UX Activities 12. Designing for Big Data 1. Other Books You May Enjoy Index

Summary


This chapter included some of the most important information that we had to cover before moving to the more interesting part of book, such as creating wireframes, prototypes, and user interfaces or visual designs, and using tools such as Framer, Sketch, and Photoshop.

Now, you should have a proper understanding of visual design elements, how to use them, and how to combine them correctly with design principles.

Keep in mind that these elements are the basics of every design that you will create. Practicing and improving your skills on combinations of those elements will make your life much easier when you start to get involved in creating visual designs. It doesn't matter what kind of design work you undertake, be it graphical, user interfaces, or 3D, this design principle will be the baseline when you start creating them.

In the next chapter, I will talk more about wireframes, how to create them, and why we need them. Then, we will move on to prototypes and the tools that we need to...

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