This chapter has been our first real contact with what will end up being our first video game in Unity. We have covered the initial steps in the creation of our world, the place where we will tell our story, and where we will test our levels and gameplay. We have learned that when we are crafting our levels, we have to keep in mind setting limits and boundaries for players, in order to keep them on track.
Having created our first level, we understood that we have to add animated and static objects to our scene to give life and personality to it.
But what about animated objects? How can my player interact with the environment? When will I be able to do that?
Do not rush, and do not worry, because we will be working on that in the next chapter. Besides adding animated objects with behaviors and playing with their settings, we will learn about object interaction, and finally...