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Hands-On Design Patterns with Swift

You're reading from   Hands-On Design Patterns with Swift Master Swift best practices to build modular applications for mobile, desktop, and server platforms

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Product type Paperback
Published in Dec 2018
Publisher Packt
ISBN-13 9781789135565
Length 414 pages
Edition 1st Edition
Languages
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Authors (3):
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Giordano Scalzo Giordano Scalzo
Author Profile Icon Giordano Scalzo
Giordano Scalzo
Florent Vilmart Florent Vilmart
Author Profile Icon Florent Vilmart
Florent Vilmart
Sergio De Simone Sergio De Simone
Author Profile Icon Sergio De Simone
Sergio De Simone
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Toc

Table of Contents (17) Chapters Close

Preface 1. Refreshing the Basics 2. Understanding ARC and Memory Management FREE CHAPTER 3. Diving into Foundation and the Standard Library 4. Working with Objective-C in a Mixed Code Base 5. Creational Patterns 6. Structural Patterns 7. Behavioral Patterns 8. Swift-Oriented Patterns 9. Using the Model-View-Controller Pattern 10. Model-View-ViewModel in Swift 11. Implementing Dependency Injection 12. Futures, Promises, and Reactive Programming 13. Modularize Your Apps with Swift Package Manager 14. Testing Your Code with Unit and UI Tests 15. Going Out in the Open (Source) 16. Other Books You May Enjoy

Naming, renaming, and refining Objective-C for Swift

You may also find yourself in a situation where the generated names for your classes or methods are suboptimal. Thankfully, Clang provides macros that help us rename classes, methods, and more.

Setting Objective-C names from Swift

When you write Swift class names, we follow the recommendation of not prefixing our class names or extensions with a two or three letter code. However, back in Objective-C, those conventions are quite important for a number of reasons, but principally to avoid naming collisions with other objects from different frameworks.

Let's consider the following code snippet that defines a movie:

class Movie {
let title: String
let director: String...
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