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Hands-On Deep Learning with R

You're reading from   Hands-On Deep Learning with R A practical guide to designing, building, and improving neural network models using R

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781788996839
Length 330 pages
Edition 1st Edition
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Authors (2):
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Rodger Devine Rodger Devine
Author Profile Icon Rodger Devine
Rodger Devine
Michael Pawlus Michael Pawlus
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Michael Pawlus
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Toc

Table of Contents (16) Chapters Close

Preface 1. Section 1: Deep Learning Basics
2. Machine Learning Basics FREE CHAPTER 3. Setting Up R for Deep Learning 4. Artificial Neural Networks 5. Section 2: Deep Learning Applications
6. CNNs for Image Recognition 7. Multilayer Perceptron for Signal Detection 8. Neural Collaborative Filtering Using Embeddings 9. Deep Learning for Natural Language Processing 10. Long Short-Term Memory Networks for Stock Forecasting 11. Generative Adversarial Networks for Faces 12. Section 3: Reinforcement Learning
13. Reinforcement Learning for Gaming 14. Deep Q-Learning for Maze Solving 15. Other Books You May Enjoy

Creating an environment for reinforcement learning

In this section, we will define an environment for reinforcement learning. We could think of this as a typical maze where an agent needs to navigate the two-dimensional grid space to get to the end. However, in this case, we are going to use more of a physics-based maze. We will represent this using the mountain car problem. An agent is in a valley and needs to get to the top; however, it cannot simply go up the hill. It has to use momentum to get to the top. In order to do this, we need two functions. One function will start or reset the agent to a random point on the surface. The other function will describe where the agent is on the surface after a step.

We will use the following code to define the reset function to provide a place for the agent to start: 

reset = function(self) {
  position = runif(1, -0.6, -0.4)
  velocity...
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