Part 1: Building the Application
This first part of the book establishes the important foundations that will be leveraged in future chapters. Starting with a survey of Space-Truckers and Babylon.js, we will construct the main pillars of the game’s hosting application. Although a basic understanding of Babylon.js is recommended, the main requirement is to have some knowledge of JavaScript or a similar programming language.
This section comprises the following chapters:
- Chapter 1, The Space-Truckers Operation Manual
- Chapter 2, Ramping up on Babylon.js
- Chapter 3, Establishing the Development Workflow
- Chapter 4, Creating the Application
- Chapter 5, Adding a Cut Scene and Handling Input