Extended Topics
There is always more content and ideas than there are time and space to implement them, so here are some ways that you can push yourself further with the content from this chapter. Before moving on to the next chapter, or at any time later, think of these as launch pads for you to clarify and fold the lessons learned here in the forge of experience:
- Add a new particle system based on the Sparks particle sample that is triggered when the cargo collides with something during the route planning’s flight phase.
- The world of Space-Truckers is rich and varied, and the game could display more of that richness. Use an animated particle system to bring these areas to life:
- Orbital manufacturing might look like a series of flashing lights from maneuver thrusters and welding torches clustering around shadowed block structures
- Traffic in the Space-Construction and Space-Highway zones could similarly be approximated with clusters of flashing lights zipping around...