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Going the Distance with Babylon.js
Going the Distance with Babylon.js

Going the Distance with Babylon.js: Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

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Profile Icon Josh Elster
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₱1542.99 ₱1714.99
Full star icon Full star icon Full star icon Full star icon Half star icon 4.3 (11 Ratings)
eBook Sep 2022 426 pages 1st Edition
eBook
₱1542.99 ₱1714.99
Paperback
₱2142.99
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Arrow left icon
Profile Icon Josh Elster
Arrow right icon
₱1542.99 ₱1714.99
Full star icon Full star icon Full star icon Full star icon Half star icon 4.3 (11 Ratings)
eBook Sep 2022 426 pages 1st Edition
eBook
₱1542.99 ₱1714.99
Paperback
₱2142.99
Subscription
Free Trial
eBook
₱1542.99 ₱1714.99
Paperback
₱2142.99
Subscription
Free Trial

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Going the Distance with Babylon.js

The Space-Truckers Operation Manual

It’s not considered to be a very emotionally evolved stance to judge a book by its cover, but have you seen the cover of this book? If it’s something you like, then please, by all means, do judge this book by its cover, you counter-culture influencer, you – carry on reading!

If for some reason you don’t like the cover, then bully for you for literally turning over a new page to see what’s inside – unlike some superficial cretins. We’re above that sort of petty judgment, after all.

Note

Sometimes, relevant information will be presented in these Note boxes. Other times, these same boxes will contain completely irrelevant but possibly irreverent information. At all times, or at none (sometimes), should you pay attention to what’s in these boxes.

Regardless of whether you’re on Team Cover or Team Content, it’s clear you’re incredibly smart and well mannered for the simple fact that you’ve started reading this book. We’re about to embark on a journey together over the next 14 chapters. This is not the type of journey that you might encounter flipping through channels while you search for something to watch before bedtime. This is a journey across the wide and vast terrain that is the Babylon.js ecosystem. It isn’t a safari, but it is a sojourn. One thing it is not, however, is an Odyssey. Primarily because you don’t have to actually go anywhere, and you get to go back to your regular life whenever you’re not reading this book, but perhaps for other reasons too.

Important Note

Like its less-distinguished cousin the Note, Important Note boxes will occasionally make an appearance. Generally, these are used for Things You Might Regret Not Knowing About Before…

We are going to cover a huge amount of ground over the course of our sojourn, our journey, but you won’t be traveling unprepared. Our overall objective here is to build a game hosted by and in a generic web application. Over the course of three separate parts, we’re going to progressively do three things:

  • Create and set up an application and development workflow that gives Space-Truckers: The Video Game! a place to live
  • Layer on additional functionality to our application (hosting Space-Truckers: The Video Game!)
  • Zoom out on the level of detail to take on a wide range of enhancements and add to our good knowledge

Each chapter will build on the work established in the previous chapter. It’s possible that the code in one chapter will need to be modified in subsequent chapters, and that should be looked at as a reflection of our evolving understanding of how the application needs to be structured to accomplish the goal at hand. Every chapter (save this one) contains links to the game’s code in the same context as the chapter’s text, in addition to live demos and Playground links specific to the content.

While we are building upon the application, we will also be providing fewer and fewer line-by-line code details in favor of providing extra context and/or information relating to how something works “under the hood.” Don’t worry, the code and Playground samples are still there to help you find your way! We’ll be exploring concepts that in themselves can occupy entire texts longer than this not-very-short book, and we’ll be doing so with less room to expand on those same topics. As a result, we will be looking to cover some areas at a high level while others will be discussed to a greater depth.

We’re going to start by walking through the game from the standpoint of the player, then we’ll move on to look at the underlying game and application design. As a finisher, we wrap this first travel segment up with a tour of the Space-Truckers GitHub repository and other online resources. Let’s start with the ending, in classic literary fashion.

Note

For the movie version of this scene, picture a shimmering dissolve with appropriate sound effects as we transition to a different world…

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Key benefits

  • Explore browser-based, editable, interactive Playground samples
  • Create GPU-based resources using the Node Material Editor – no shader code required
  • Extended topics in each chapter as well as a dedicated chapter that helps you explore and contribute back to OSS projects

Description

Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game. The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you’ll start by learning about Babylon.js and the finished Space-Truckers game. You’ll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you’ll iteratively add pieces of functionality and assets to the application being built. Once you’ve built out the basic game mechanics, you’ll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more. By the end of this book, you’ll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination.

Who is this book for?

This book on 3D programming in JavaScript is for those who have some familiarity with JavaScript programming and/or 3D game engine development and are looking to learn how to incorporate beautiful interactive 3D scenes into their work. Developers familiar with Unity, Unreal Engine, or three.js will also find this book to be a key resource for learning the ins and outs of Babylon.js.

What you will learn

  • Use Babylon.js v5.0 to build an extensible open-source 3D game accessible with a web browser
  • Design and integrate compelling and performant 3D interactive scenes with a web-based application
  • Write WebGL/WebGPU shader code using the Node Material Editor
  • Separate code concerns to make the best use of the available resources
  • Use the Babylon.js Playground to tightly iterate application implementation
  • Convert a web application into a Progressive Web Application (PWA)
  • Create rich, native-ready graphical user interfaces (GUIs) using the GUI Editor

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Sep 16, 2022
Length: 426 pages
Edition : 1st
Language : English
ISBN-13 : 9781801073721
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Microsoft
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Product Details

Publication date : Sep 16, 2022
Length: 426 pages
Edition : 1st
Language : English
ISBN-13 : 9781801073721
Vendor :
Microsoft
Languages :
Tools :

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Table of Contents

19 Chapters
Part 1: Building the Application Chevron down icon Chevron up icon
Chapter 1: The Space-Truckers Operation Manual Chevron down icon Chevron up icon
Chapter 2: Ramping up on Babylon.js Chevron down icon Chevron up icon
Chapter 3: Establishing the Development Workflow Chevron down icon Chevron up icon
Chapter 4: Creating the Application Chevron down icon Chevron up icon
Chapter 5: Adding a Cut Scene and Handling Input Chevron down icon Chevron up icon
Part 2: Constructing the Game Chevron down icon Chevron up icon
Chapter 6: Implementing the Game Mechanics Chevron down icon Chevron up icon
Chapter 7: Processing Route Data Chevron down icon Chevron up icon
Chapter 8: Building the Driving Game Chevron down icon Chevron up icon
Chapter 9: Calculating and Displaying Scoring Results Chevron down icon Chevron up icon
Chapter 10: Improving the Environment with Lighting and Materials Chevron down icon Chevron up icon
Part 3: Going the Distance Chevron down icon Chevron up icon
Chapter 11: Scratching the Surface of Shaders Chevron down icon Chevron up icon
Chapter 12: Measuring and Optimizing Performance Chevron down icon Chevron up icon
Chapter 13: Converting the Application to a PWA Chevron down icon Chevron up icon
Chapter 14: Extended Topics, Extended Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

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Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.3
(11 Ratings)
5 star 72.7%
4 star 9.1%
3 star 0%
2 star 9.1%
1 star 9.1%
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David Oct 14, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Probably the best book around talking about Babylon.js
Amazon Verified review Amazon
Bryan J. Chasko Oct 25, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Babylon Js has established itself as a premier library for creating 3D experiences, particularly well suited for web and mobile applications. If you are looking for a foundation you can use for augmented or virtual reality, this book will provide it, in entertaining fashion. You'll learn everything in the technical pipeline to create a Space Trucker simulation, from procedural asset generation to 2d UI elements, object interaction, and of course cameras and lighting. Everything a developer or technical artist could want to know is at least discussed, including advanced topics like Ray tracing.If you are coming from a 3D art background from Blender, Adobe or Adobe Substance, but don't know how to craft a world or choose a game engine, start here. While entertaining and completely hands-on, the first mention of importing assets comes 200 pages in, focusing on the fundamentals you need to navigate the Babylon Js ecosystem and related documentation. By that point you'll have rendered a planetary system so going through the book excersize of creating a game will still deliver visual bang for your buck.The concepts of Babylon can build to the limits of your imagination, and also give you a foundation to play in worlds like Godot O3DE Unity & Unreal. I'd argue if you want an experience to reach the most people possible, a Babylon Js deployment via web & native mobile is the way to go.
Amazon Verified review Amazon
Christopher West Oct 01, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
When I was brought this book to look at I had no experience with what Babylon.js. As a Software Engineer that has worked with Web and Game Technologies for a significant amount of my career, I was intrigued when I was told it was a framework for 3D games and applications using JavaScript. Having experienced the book now, I found that it does an excellent job of both entertaining the reader and explaining concepts like extending the physics available in the game engine. The book is an easy read, given the subject matter, which is that of building a 3D Game that runs in a WebGL enabled browser window. The book steps you through Design and implementation of the game from the earliest planning documents through to publishing on a major App store and even throws in some best practices on how to structure code to keep it maintainable.All together, I thoroughly enjoyed this book and I recommend it for anyone that has at least a little JavaScript knowledge, the desire to build games, and the interest to do it using web technologies.
Amazon Verified review Amazon
Adam Sep 22, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I am currently reading and writing a review for Going the Distance with Babylon.js: Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript by Josh Elster.Key Highlights of the book:- Has fun browser interactive Playground samples!- Goes over the Node Material Editor – no shader code required- Super detail oriented and helping me get up and running with Babylon.js!- Uses modern Javascript practices.
Amazon Verified review Amazon
Marcos Pimienta Oct 01, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I am currently using this book on my personal portfolio project, so far so good, I have found clear descriptions of this library.
Amazon Verified review Amazon
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