Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

Arrow left icon
Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Arrow right icon
View More author details
Toc

Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity 2. Baking Cupcake Towers FREE CHAPTER 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

User interface system


Now that we have acquired a basic knowledge about how to design UIs, it's time to learn how Unity handles all of this. From Unity 4.6, it is possible to use a dedicated UI system called UI. The goal of this section is understand how it works.

Note

It is worth mentioning that, before version 4.6, Unity used an old system called GUI. Recently, Unity developer didn't completely dismiss the system, but slightly changed it and renamed it IMGUI, which stands for Immediate Mode GUI. As we can see in the official documentation, it is not intended to be used in game, but rather for programmers to quickly debug. Moreover, it is also used to create windows or a custom Inspector when Unity is extended through scripts, a topic that is definitely out of the scope of this introductory book. However, if you are interested in learning more, I invite you to read the official documentation: https://docs.unity3d.com/Manual/ExtendingTheEditor.html Also, follow this video tutorial: https:...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image