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Getting Started with Unity 5

You're reading from   Getting Started with Unity 5 Leverage the power of Unity 5 to create amazing 3D games

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Product type Paperback
Published in May 2015
Publisher
ISBN-13 9781784398316
Length 184 pages
Edition 1st Edition
Tools
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Chapter 5. Scripting the Game

Our game is really taking shape. So far, we've completed the game design, game environment, player character, non-player characters, and animations. That is a lot of work for just four chapters. There are a few things we need to accomplish in order to complete our game. First on this list is scripting the game.

In this chapter, we will write scripts for:

  • Managing the amount of water and corn that Colt collects
  • Monitoring how much water and corn each farm animal is given
  • Managing when a piglet becomes a pig and when a baby chick becomes an adult chicken
  • Managing when pigs and chickens reach blue ribbon status

Before we dive right into scripting, I'll provide a C# programming primer for those that need it. We'll also review how scripting is accomplished in Unity, where to find scripts, and how to use MonoDevelop.

After reading this chapter, you will:

  • Understand the fundamentals of C#
  • Be able to use MonoDevelop to create and edit scripts
  • Be able...
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