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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Importing the non-player characters into our game


You are now ready to import the asset package for our game's non-player character, the Cucumber Beetle. Go through the following steps to import the package:

  1. Download the Cucumber_Beetle.unitypackage file from the publisher's companion website
  2. In Unity, with your game project open, select Assets | Import Package | Custom Package from the top menu
  3. Navigate to the location of the asset package you downloaded in step 1 and click the Open button
  4. When presented with the Import Asset Package dialog window, click the Import button

As you will notice, the Cucumber_Beetle asset package contains several assets related to the Cucumber Beetles, including a controller, scripts, a prefab, animations, and other assets: 

Now that the Cucumber_Beetle asset package has been imported into our game project, we should save our project. Use the File | Save Project menu option.

Next, let's review what was imported.

In the Project panel, under Assets | Prefabs, you will...

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