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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity 2. The Unity Interface FREE CHAPTER 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Adding a Heads-Up Display

In the last chapter, we configured our non-player character, the Cucumber Beetle, and reviewed its 11 animations. We significantly reconfigured the non-player character's animation controller. We also planned and wrote scripts to control the non-player character's in-game behaviors, which included patrolling, cucumber consumption, fighting on the ground, and fighting on hind legs. In addition, we added cucumber patches, cucumbers, and cherries to our game world.

In this chapter, we will design, develop, and incorporate a Heads-Up Display (HUD) in our game. We will use a canvas to create text and graphics that provide visual indicators of points, health, and additional information to help the player maintain situational awareness during gameplay. We will also implement a mini-map using a Unity camera.

In this chapter, we will cover the following...

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