Simple toggles
When debugging a game, it's often useful to be able to enable or disable things with the press of a button. Things such as lasers, turrets, and pausing the game can all be done with just the press of a button and a single line of code.
For this, we will use the not
statement, which is also represented by an exclamation mark (!). The not
statement is often used in an if
statement to check whether something is false instead of true. The way it works is by simply multiplying the returned result by -1, making it negative if the number was positive or positive if the number was negative.
We can use this to create toggles. Here is some example code:
if (keyboard_check_released(vk_space)){ on= !on; }
The preceding code checks to see whether the player has released the spacebar key and if so, it will set the on
variable to be the opposite of what it was before. This works by setting on
to !on.
In other words, by multiplying on
with -1
.
This code will work the exact same way:
if (keyboard_check_released...