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GameMaker Cookbook

You're reading from   GameMaker Cookbook Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781784399849
Length 212 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (12) Chapters Close

Preface 1. Game Plan – Creating Basic Gameplay 2. It's Under Control – Exploring Various Control Schemes FREE CHAPTER 3. Let's Move It – Advanced Movement and Layout 4. Let's Get Physical – Using GameMaker's Physics System 5. Now Hear This! – Music and Sound Effects 6. It's All GUI! - Creating Graphical User Interface and Menus 7. Saving the Day – Saving Game Data 8. Light 'em up! – Enhancing Your Game with Lighting Techniques 9. Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles 10. Hello, World – Creating New Dimensions of Play Through Networking Index

Introduction

When you think about it, sound is not absolutely necessary to the majority of video games; most of us have played a game with the sound off at one point or another. Having said this, most gamers would certainly agree that sound effects and music make the experience much more enjoyable. In fact, there are many games in which sound and music comprise most, if not all, of the gameplay. Consider playing Guitar Hero or Rock Band with no sound. While you could play and win based solely on the visual cues, why would you want to? The fun of rhythm and music games lies in the rhythm and music. Take the music out of Dance Dance Revolution and you're just stomping on a beat pad.

A game's music and effects definitely add to the experience and are often part of our gaming memories. When I think of my favorite games, I can always remember the music that played in the background and the sound effects as I played. While this is true for most gamers, the opposite effect can be said...

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