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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
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Witold Wysota
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Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – keeping multiple animations in sync


If you have a look at how the coins (their class being called Coin) are created, you see similar structures. They inherit from QObject and QGraphicsEllipseItem and define two properties: opacity of type qreal and rect of type QRect. This is done only by the following code:

Q_PROPERTY(qreal opacity READ opacity WRITE setOpacity)
Q_PROPERTY(QRectF rect READ rect WRITE setRect)

No function or slot was added because we simply used built-in functions of QGraphicsItem and "redeclared" them as properties. Then, these two properties are animated by two QPropertyAnimation objects. One fades the coin out, while the other scales the coin in. To ensure that both animations get started at the same time, we use QParallelAnimationGroup as follows:

QPropertyAnimation *fadeAnimation = /* set up */
QPropertyAnimation *scaleAnimation = /* set up */
QParallelAnimationGroup *group = new QParallelAnimationGroup(this);
group->addAnimation(fadeAnimation);
group...
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