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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt 2. Installation FREE CHAPTER 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Data storage

When implementing games, you will often have to work with persistent data; you will need to store the saved game data, load maps, and so on. For that, you have to learn about the mechanisms that let you use the data stored on digital media.

Files and devices

The most basic and low-level mechanism that is used to access data is to save and load it from the files. While you can use the classic file access approaches provided by C and C++, such as stdio or iostream, Qt provides its own file abstraction that hides platform-dependent details and provides a clean API that works across all platforms in a uniform manner.

The two basic classes that you will work with when using files are QDir and QFile. The former represents...

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