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Game Development with Blender and Godot

You're reading from   Game Development with Blender and Godot Leverage the combined power of Blender and Godot for building a point-and-click adventure game

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Length 330 pages
Edition 1st Edition
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Author (1):
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Kumsal Obuz Kumsal Obuz
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Kumsal Obuz
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Table of Contents (20) Chapters Close

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models FREE CHAPTER 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Creating Low-Poly Models

Blender is a sophisticated program that has gone through a lot of iterations to get to the point where it is now. More and more professionals in different industries are investigating it as an alternative to other well-known 3D applications out there, such as Maya, 3ds Max, ZBrush, and Modo. Also, Blender happens to be a good starting point for hobbyists and people who can’t afford the licensing fees of the aforementioned software. Additionally, Blender has a helpful and large community that creates courses and tutorials. Blender Conference (BCON) is an annual event where you can meet professionals.

An important decision you must make before you start creating 3D content with any type of software is where you are going to use your assets – this directly affects the style and workflow you will follow to accomplish the task. One type of workflow is called low-poly modeling, with which you create 3D assets that have a minimum number of details.

In this chapter, we’ll discuss why low-poly modeling might be beneficial compared to other workflows. Following the advantages, you’ll learn how to create low-poly assets using different techniques. We’ll conclude this chapter by introducing a few modifiers that might prove indispensable.

In this chapter, we will cover the following main topics:

  • Understanding low-poly models
  • Advantages of low-poly models
  • Creating a low-poly barrel
  • Automating with modifiers
You have been reading a chapter from
Game Development with Blender and Godot
Published in: Sep 2022
Publisher: Packt
ISBN-13: 9781801816021
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