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Game Development Patterns with Godot 4

You're reading from   Game Development Patterns with Godot 4 Create resilient game systems using industry-standard solutions in Godot

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Product type Paperback
Published in Jan 2025
Publisher Packt
ISBN-13 9781835880289
Length 304 pages
Edition 1st Edition
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Author (1):
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Henrique Campos Henrique Campos
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Henrique Campos
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Object-Oriented Design Principles
2. Chapter 1: Understanding Object-Oriented Design FREE CHAPTER 3. Chapter 2: Learning the Four Fundamental Pillars 4. Chapter 3: Creating SOLID Design Solutions 5. Chapter 4: Favoring Composition Over Inheritance 6. Part 2: Basic Design Patterns
7. Chapter 5: Maintaining Global States with the Singleton Pattern 8. Chapter 6: Decoupling Objects with the Observer Pattern 9. Chapter 7: Spawning Game Objects with the Factory Pattern 10. Chapter 8: Changing Object Behavior with the State Pattern 11. Chapter 9: Designing Actors with the Command Pattern 12. Part 3: Advanced Design Patterns
13. Chapter 10: Implementing AI with the Strategy Pattern 14. Chapter 11: Creating a Power-Up System with the Decorator Pattern 15. Chapter 12: Cross-Fading Transitions with the Service Locator Pattern 16. Chapter 13: Improving Game Feel with the Event Queue Pattern 17. Index 18. Other Books You May Enjoy

Technical requirements

To follow this chapter, access the project files located in the 09.designing-actors-with-commands/01.start/ directory. If you run into any confusion, errors, or bugs while working through the Implementing the Command Pattern in Godot section, check the files in the 09.designing-actors-with-commands/02.finished/ folder for guidance. Any issues you encounter can be reported using the repository’s issue tracker at the following link:

https://github.com/PacktPublishing/Game-Development-Patterns-with-Godot-4/issues

If you haven’t downloaded the repository files yet, you can get them using the following link: https://github.com/PacktPublishing/Game-Development-Patterns-with-Godot-4.

With this in mind, we’ll now delve into the fundamental principles of the Command pattern. By understanding the pattern’s purpose, characteristics, the problems it addresses, and typical implementation methods, we’ll be ready to apply it effectively...

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