Technical requirements
To follow this chapter, access the project files located in the 09.designing-actors-with-commands/01.start/
directory. If you run into any confusion, errors, or bugs while working through the Implementing the Command Pattern in Godot section, check the files in the 09.designing-actors-with-commands/02.finished/
folder for guidance. Any issues you encounter can be reported using the repository’s issue tracker at the following link:
https://github.com/PacktPublishing/Game-Development-Patterns-with-Godot-4/issues
If you haven’t downloaded the repository files yet, you can get them using the following link: https://github.com/PacktPublishing/Game-Development-Patterns-with-Godot-4.
With this in mind, we’ll now delve into the fundamental principles of the Command pattern. By understanding the pattern’s purpose, characteristics, the problems it addresses, and typical implementation methods, we’ll be ready to apply it effectively...