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Flutter for Beginners

You're reading from   Flutter for Beginners Cross-platform mobile development from Hello, World! to app release with Flutter 3.10+ and Dart 3.x

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781837630387
Length 406 pages
Edition 3rd Edition
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Authors (2):
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Alessandro Biessek Alessandro Biessek
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Alessandro Biessek
Thomas Bailey Thomas Bailey
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Thomas Bailey
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Table of Contents (20) Chapters Close

Preface 1. Part 1:Learning the Core Concepts
2. Chapter 1: What Is Flutter and Why Should I Use It? FREE CHAPTER 3. Chapter 2: An Introduction to Dart 4. Chapter 3: Flutter versus Other Frameworks 5. Chapter 4: Dart Classes and Constructs 6. Part 2:Building a Basic Flutter App
7. Chapter 5: Building Your User Interface through Widgets 8. Chapter 6: Handling User Input and Gestures 9. Chapter 7: Let’s Get Graphical! 10. Chapter 8: Routing – Navigating between Screens 11. Part 3:Turning a Simple App into an Awesome App
12. Chapter 9: Flutter Plugins – Get Great Functionality for Free! 13. Chapter 10: Popular Third-Party Plugins 14. Chapter 11: Using Widget Manipulations and Animations 15. Part 4:Testing and Releasing Your App
16. Chapter 12: Testing and Debugging 17. Chapter 13: Releasing Your App to the World 18. Index 19. Other Books You May Enjoy

Building Your User Interface through Widgets

In this chapter, we will move beyond the world of pure Dart and into Flutter. One of the key aspects of Flutter is a special type of class called a widget. We will explore what a widget is and the three different types of widgets: stateless, stateful, and inherited. We will explore some of the most common widgets in Flutter, view them in action, and learn how to add them to the Hello World! application you created in Chapter 1, What Is Flutter and Why Should I Use It? Additionally, you will gain an understanding of how layout widgets can help you structure your user interface (UI).

Widgets are classes and objects within the Dart language. Therefore, this chapter will use a lot of the knowledge that you gained in Chapter 4, Dart Classes and Constructs, regarding Dart classes and enums. Armed with this knowledge, we will explore stateful and stateless widgets, which are classes that inherit from specific superclasses and are key to how...

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