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Fixing Bad UX Designs

You're reading from   Fixing Bad UX Designs Master proven approaches, tools, and techniques to make your user experience great again

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Product type Paperback
Published in Feb 2018
Publisher
ISBN-13 9781787120556
Length 348 pages
Edition 1st Edition
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Author (1):
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Lisandra Maioli Lisandra Maioli
Author Profile Icon Lisandra Maioli
Lisandra Maioli
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Table of Contents (14) Chapters Close

Preface 1. Understanding UX and its Importance FREE CHAPTER 2. Identifying UX Issues – UX Methodologies 3. Exploring Potential UX Solutions 4. Increasing Conversion with UX 5. Using UI and Content for Better Communication 6. Considering Accessibility As Part of the UX 7. Improving Physical Experiences 8. Improving IA for Better Navigation 9. Prototyping and Validating UX Solutions 10. Implementing UX Solutions 11. Measuring UX Solutions 12. Keeping Up to Date 13. Other Books You May Enjoy

Testing, validating, and refining


In this stage of the project, you might have already sketched, wireframed, or prototyped a few solutions for the UX issues you have identified through UX research and different analyses. It is important to validate and refine them before delivering them to the Dev and Design teams.

Remember that it can be up to 100 times more expensive to change a coded feature than a prototype, according to Web Usability, and the IEEE Why Software Fails report points out that about 50% of the reworking time could have been avoided if the tests had been run in the early stages of the project.

There is not a single best time to run usability tests; some propose first-step testing with paper prototypes, while others speak of high-fidelity prototypes complete with interaction, animation, and test capabilities on the device.

It is also possible, and sometimes desirable, to run several rounds of testing as you move through loyalty prototypes. Wireframe usability testing can ensure...

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