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Extreme C

You're reading from   Extreme C Taking you to the limit in Concurrency, OOP, and the most advanced capabilities of C

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Product type Paperback
Published in Oct 2019
Publisher Packt
ISBN-13 9781789343625
Length 822 pages
Edition 1st Edition
Languages
Concepts
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Author (1):
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Kamran Amini Kamran Amini
Author Profile Icon Kamran Amini
Kamran Amini
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Toc

Table of Contents (27) Chapters Close

Preface 1. Essential Features FREE CHAPTER 2. From Source to Binary 3. Object Files 4. Process Memory Structure 5. Stack and Heap 6. OOP and Encapsulation 7. Composition and Aggregation 8. Inheritance and Polymorphism 9. Abstraction and OOP in C++ 10. Unix – History and Architecture 11. System Calls and Kernels 12. The Most Recent C 13. Concurrency 14. Synchronization 15. Thread Execution 16. Thread Synchronization 17. Process Execution 18. Process Synchronization 19. Single-Host IPC and Sockets 20. Socket Programming 21. Integration with Other Languages 22. Unit Testing and Debugging 23. Build Systems 24. Other Books You May Enjoy
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26. Index

Encapsulation

In the previous sections, we saw that each object has a set of attributes and a set of functionalities attached to it. Here, we are going to talk about putting those attributes and functionalities into an entity called an object. We do this through a process called encapsulation.

Encapsulation simply means putting related things together into a capsule that represents an object. It happens first in your mind, and then it should be transferred to the code. The moment that you feel an object needs to have some attributes and functionalities, you are doing encapsulation in your mind; that encapsulation then needs to be transferred to the code level.

It is crucial to be able to encapsulate things in a programming language, otherwise keeping related variables together becomes an untenable struggle (we mentioned using naming conventions to accomplish this).

An object is made from a set of attributes and a set of functionalities. Both of these should be encapsulated...

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