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Dynamic Story Scripting with the ink Scripting Language

You're reading from   Dynamic Story Scripting with the ink Scripting Language Create dialogue and procedural storytelling systems for Unity projects

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Product type Paperback
Published in Nov 2021
Publisher Packt
ISBN-13 9781801819329
Length 272 pages
Edition 1st Edition
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Author (1):
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Daniel Cox Daniel Cox
Author Profile Icon Daniel Cox
Daniel Cox
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Table of Contents (18) Chapters Close

Preface 1. Section 1: ink Language Basics
2. Chapter 1: Text, Flow, Choices, and Weaves FREE CHAPTER 3. Chapter 2: Knots, Diverts, and Looping Patterns 4. Chapter 3: Sequences, Cycles, and Shuffling Text 5. Chapter 4: Variables, Lists, and Functions 6. Chapter 5: Tunnels and Threads 7. Section 2: ink Unity API
8. Chapter 6: Adding and Working with the ink-Unity Integration Plugin 9. Chapter 7: Unity API – Making Choices and Story Progression 10. Chapter 8: Story API – Accessing ink Variables and Functions 11. Chapter 9: Story API – Observing and Reacting to Story Events 12. Section 3: Narrative Scripting with ink
13. Chapter 10: Dialogue Systems with ink 14. Chapter 11: Quest Tracking and Branching Narratives 15. Chapter 12: Procedural Storytelling with ink 16. Assessments 17. Other Books You May Enjoy

Detecting and changing options

Knots and stitches are not the only ink concept capable of looping—options can do so as well. They also have the unique ability to detect when they are part of looping structures. These special types of options are named labeled options. They create an ability to give a label to an option and track if it has been seen before in the story. Labels are also an example of a variable: a value changed as part of the story by code.

The use of labeled options enables us to use the second type of option: conditional options. As with their labeled sisters, conditional options are part of the option, but they do not track loops. Instead, they conditionally show the option. If the comparison is true, the option is shown. If it is not, the option is hidden.

Labeled and conditional options

Labeled options are created using open and closing parentheses around a name after the symbol for a choice, a plus sign (+) or asterisk (*), and the text of the choice...

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