Exporting sounds by using FMod
So you want to export a few sounds to the engine? The first thing we need to do is create a new FMod project, via the FMOD Designer. To do so, start by opening the designer via <Engine Root>/Tools/FmodDesigner/fmod_designer.exe
.
To create a new project, click on the File menu, select New Project, and then save the project to the location you see fit. We'll be saving ours to Game/Sounds/Animals/Animals.fdp
.
Note
For a more in-depth tutorial on the FMOD sound system, see the CryENGINE documentation at http://docs.cryengine.com/display/SDKDOC3/The+FMOD+Designer.
Adding sounds to the project
Now that we have a sound project, it's time to add a few sounds. To do so, make sure that you're in the Events menu, with the Groups tab activated as shown in the following screenshot:
Now, to add a sound, simply drag a .wav
file into the group you selected, and it should appear there. You can now navigate to Project | Build, or press Ctrl + B, in order to build...