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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

Building a stateful server

The web app of the file_transfer_stub project was completely stateless, meaning that every operation had the same behavior independently of the previous operations. Other ways to explain this are that no data was kept from one command to the next, or that it computed pure functions only.

The web app of the file_transfer project had a state, but that state was confined to the filesystem. Such a state was the content of the data files. Nevertheless, the application itself was still stateless. No variable survived from one request handling to another request handling.

The REST principles are usually interpreted as prescribing that any API must be stateless. That is a misnomer because REST services can have a state, but they must behave as if they were stateless. To be stateless means that, except for the filesystem and the database, no information survives in the server from one request handling to another request handling. To behave as if stateless means that...

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