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Creating Mobile Apps with Appcelerator Titanium

You're reading from   Creating Mobile Apps with Appcelerator Titanium There's no better way to learn Titanium than by using the platform to create apps for iPhone, iPad, and Android, and this tutorial lets you do exactly that. It's a truly hands-on approach that covers all the essential bases.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849519267
Length 318 pages
Edition 1st Edition
Languages
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Author (1):
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Christian Brousseau Christian Brousseau
Author Profile Icon Christian Brousseau
Christian Brousseau
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Toc

Table of Contents (13) Chapters Close

Preface 1. Stopwatch (with Lap Counter) FREE CHAPTER 2. Sili, the assistant that just listens 3. The To-do List 4. Interactive E-book for iPad 5. You've Got to Know When to Hold 'em 6. JRPG – Second to Last Fantasy 7. JRPG – Second to Last Fantasy Online 8. Social Networks 9. Marvels of the World around Us 10. Worldwide Marco Polo A. References Index

Chapter 6. JRPG – Second to Last Fantasy

This chapter will take us through the development of a basic, yet functional mobile game. The game will allow us to control a hero shown from the top-down perspective that will roam around a map which is bigger than the screen itself (similar to a Japanese RPG). Simply put, when the hero reaches the edge of the screen, the map will scroll on the screen in order to allow the whole game world to be explored.

By the end of this chapter, we will have a barebones game and will have covered the following concepts:

  • Incorporating a game engine into our project
  • Creating the game's world using a map editor
  • Working with graphics, sprites, and animations
  • Loading game assets into a game
  • Interacting with the game using touch events
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