Summary
Congratulations on reaching the end of this chapter; we did a lot of work here, which forms the foundation for our game. In this chapter, we learned how to set up the scene and create a level using Prefabs and how to group Prefabs into a new one.
Our first contact with C# scripts gave us an understanding of how to use ScriptableObjects, and we developed a simple tool to speed up the level creation. We also wrote code to control the camera movement based on the player’s mouse position, considering the size of the plane as the screen limitation.
All of that forms the base of our game, the blocks that we will use and reuse throughout this book until we have our Dragoncraft game done.
In Chapter 4, Creating the User Interface and HUD, we are going to build the game UI and Prefabs that will be used to inform the player of all the actions and outcomes of the strategic decisions made during the game. You will be introduced to the best practices of creating a UI in...