What we've learned
Things really sped up as we came to making our last game. Let's slow down to look at all the things we've learned throughout the book.
Chapter 1, the basics of the Construct Classic editor
We started our journey by learning our way around the Construct Classic editor. This let us move into the future topics quickly while also introducing us to the main game object type, the Sprite.
Chapter 2, our first game, MyPlatformer
After learning the basics of the editor, we were able to learn the skills necessary to make a simple starter game, MyPlatformer
. This chapter taught us more about using sprites as game objects, as well as using Tiled Backgrounds
to make up the levels. To make the game possible, we were then introduced to behaviors, private variables, textboxes, and finally we created events for the game.
Chapter 3, adding enemies and a lives system
This chapter taught us how to add a challenge to our game by guiding us through the creation of enemies and a lives system, to...