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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Time for action — getting our player moving


Now we can give our player the platform behavior and try it out when we run the game. This is the first step in making the game interactive.

  1. 1. Select the player sprite, and scroll down the left-side menu to the Behaviors group. Then, click on Add in the New Behavior box. We now see the following screenshot:

  2. 2. Our player object now has the ability to move around using the arrow keys and jump using the Shift key. Run the game to see this in action.

  3. 3. Now we can look at the settings for the behavior in the left screen. Change the Jump Strength and Max floor speed values, as in the following screenshot, until they control how you would want them to:

  4. 4. Finally, if you'd like to change the controls of the game, bring up the game properties menu and scroll down to the Controls menu. Then use the drop-down boxes to choose keys for each movement, as in the following screenshot:

What just happened?

Our character can now move around the level at the player...

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