Summary
This chapter really picked up the pace from the last one, and as such we covered a lot of territory. We first learned how to code a goal post to end the game in victory for the player, before moving on to make obstacles that take away the player's life on contact.
Following that, we added a death and life system to allow the player more tries at winning, but also learned how to move enemies using events and give the player a way to beat them to add a further challenge. We finally learned how panel objects can make a HUD more interesting and easy to use
Right now, we can make a playable game, but it feels empty without any sound or music playing. Luckily, that is the topic of the next chapter.