It wasn't a long time ago that computer programs were designed and built to run a series of instructions, one after another. In fact, this approach is so easy to understand and implement that, even today, we use the same approach to write scripts and simple programs that take care of the required tasks in a serial manner. However, over time and especially with the rise of more powerful processors, multitasking became the main issue. Computers were expected to perform more than one task at a time since they were quick enough to execute the instructions required by multiple programs and still had some free time. Of course, as time passed, even more complicated programs were written (games, graphical programs, and so on), and the processor had to fairly manage the time slice used by different programs so that all of them continued to operate correctly. Programs...
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