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Cocos2d-X Game Development Blueprints

You're reading from   Cocos2d-X Game Development Blueprints Build a plethora of games for various genres using one of the most powerful game engines, Cocos2d-x

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Product type Paperback
Published in Jul 2015
Publisher Packt
ISBN-13 9781783985265
Length 392 pages
Edition 1st Edition
Languages
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Author (1):
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Karan Sequeira Karan Sequeira
Author Profile Icon Karan Sequeira
Karan Sequeira
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Toc

Table of Contents (12) Chapters Close

Preface 1. A Colorful Start FREE CHAPTER 2. How to Fly a Dragon! 3. Not Just a Space Game 4. Back to the Drawing Board 5. Let's Get Physical! 6. Creativity with Textures 7. Old is Gold! 8. Box2D Meets RUBE 9. The Two Towers 10. Cross-platform Building Index

Defining the properties of the tower


The basic characteristics of a tower can be summarized as follows:

  • It will have a specified range

  • It will fire at one or more enemies that enter its range

  • It will do one or more kinds of damage to its enemies

  • It will cost money to build or upgrade, and can be sold

Based on these characteristics, we shall define the following properties for a tower in our game:

  • Physical damage

  • Magical damage

  • Speed damage

  • Range of fire

  • Rate of fire

  • Cost to build

These properties are varied enough to build a simple yet interesting game. With the help of a skilled level designer, you can even make the player enjoy hours of satisfying gameplay.

Let's quickly take a look at the XML structure that is defined to accommodate the data for the towers in this game:

<TowerDataSetList>

  <TowerDataSet bullet_name="TD_bullet01.png" is_lightning="false" is_rotating="true">
    <TowerData sprite_name="TD_t01gun01.png" range="1.5" physical_damage="10" magical_damage="0" speed_damage...
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