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Cocos2d-x cookbook

You're reading from   Cocos2d-x cookbook Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781783284757
Length 254 pages
Edition 1st Edition
Languages
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Author (1):
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Akihiro Matsuura Akihiro Matsuura
Author Profile Icon Akihiro Matsuura
Akihiro Matsuura
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with Cocos2d-x FREE CHAPTER 2. Creating Sprites 3. Working with Labels 4. Building Scenes and Layers 5. Creating GUIs 6. Playing Sounds 7. Working with Resource Files 8. Working with Hardware 9. Controlling Physics 10. Improving Games with Extra Features 11. Taking Advantages Index

Getting the maximum texture size


The maximum texture size that can be used is different for each device. In particular, when you use the texture atlas, you should be careful. That's why a texture atlas that has a lot of images is too large in size. You can't use a texture that is over the maximum size. If you use it, your game will crash. In this recipe, you can get the maximum texture size.

How to do it...

You can get the max texture size easily by using the following code:

auto config = Configuration::getInstance();
int texutureSize = config->getMaxTextureSize();
CCLOG("max texture size = %d", texutureSize);

How it works...

The Configuration class is a singleton class. This class has some OpenGL variables. OpenGL is a multiplatform API for rendering 2D and 3D vector graphics. It is pretty difficult to use. Cocos2d-x wraps it and makes it easy to use. OpenGL has a lot of information for graphics. The max texture size is one of the variables providing this information. You can get the max...

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