Lighting system in Unreal Engine 5
In this section, we will learn how to create and use light assets in Unreal Engine 5. We will explore all the different settings that you can change to create realistic lighting in your scene.
Before starting to explore the different types of lights we can use, we need to understand the difference between baked lights and dynamic lights. To do that, we need to talk about lighting movability.
Lighting movability
As we have already learned in Chapter 4, any kind of asset (including lighting assets) can be Static, Stationary, or Movable. These movability states define whether your asset is static or dynamic. You can change the movability settings under the Transformation options at the top of the Details panel.
According to these states, in Unreal Engine 5, you can have two different lighting systems: a baked lighting system or a full dynamic lighting system.
A baked lighting system means setting the lights in your scene as Static or Stationary...