Creating a Master Material
In this section, we will learn how to create a complex Master Material (parent material) to generate Material Instances, allowing you to create hundreds of different solid surfaces. This Master Material will be useful for all your future projects. This will be a practical section in which we will learn step by step how to create our Master Material.
We can start with the material we created with the ORDp texture (Figure 5.28). We should use this because all the Megascans Library surfaces have this type of texture set, which we will use in this book.
Let’s start creating a Material Instance of this material and assign it to the assets you want to use to preview the material in the Level Viewport.
Step 1 – adding texture parameters
First, we need to convert our Texture Sample nodes into parameters that can be modified in the Material Instance. You can do that in the same way you converted the other nodes. Click the right-mouse button...