Summary
In this chapter, you have learned about how project folders are organized and how to work with Engine files to modify settings without launching the project. You are now able to work with multiple levels and organize your project with sublevels. You have learned how to save a single asset, a level, or save all the actors in projects, and how the saving process works. Finally, you have understood how to use and the importance of using a simple and clear naming convention to keep your project organized.
In the next chapter, we will learn how to import 3D models, textures, and animated objects and how to work with them.