Summary
With this dense notions chapter, we have left behind all the techniques involved in creating an environment and have entered the final phase of our workflow: the output phase. In this chapter, we first learned what a Cine Camera Actor is and how to use it by exploring all of its parameters. We moved on to introducing the Level Sequence actor and how to edit it with the Sequencer editor. After exploring the animation fundamentals, we learned how to animate a Cine Camera Actor to create camera movements. After that, we summarized the framing principles needed to compose an environment shot in the best way possible. In order to do so, we explored the Viewport overlays that the Engine provides to us as the 3 x 3 overlay that helps us to follow the rule of thirds. We moved on by learning how to create a camera shake effect and we finished by explaining how to combine multiple cameras and shots.
Now, we can see the end of our journey. At this point of the book, with only two chapters...