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Cinder Creative Coding Cookbook

You're reading from   Cinder Creative Coding Cookbook If you know C++ this book takes your creative potential to a whole other level. The practical recipes show you how to create interactive and visually dynamic applications using Cinder which will excite and delight your audience.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Length 352 pages
Edition 1st Edition
Tools
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Table of Contents (19) Chapters Close

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development FREE CHAPTER 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Connecting the dots


In this recipe we will show how to connect particles with lines and introduce another way of drawing particles.

Getting started

This recipe's code base is an example from the recipe Simulating particles flying on the wind (from Chapter 5, Building Particle Systems), so please refer to this recipe.

How to do it…

We will connect particles rendered as circles with lines.

  1. Change the number of particles to create inside the setup method:

    int numParticle = 100;
  2. We will calculate radius and mass of each particle as follows:

    float radius = Rand::randFloat(2.f, 5.f);
    float mass = radius*2.f;
  3. Replace the draw method inside the Particle.cpp source file with the following:

    void Particle::draw(){
     ci::gl::drawSolidCircle(position, radius);
     ci::gl::drawStrokedCircle(position, radius+2.f);
    }
  4. Replace the draw method inside the ParticleSystem.cpp source file as follows:

    void ParticleSystem::draw(){
     gl::enableAlphaBlending();
     std::vector<Particle*>::iterator it;
     for(it = particles.begin...
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