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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Highlighting the current shortcut


When the user gazes at a shortcut, it should be able to indicate that it is selectable. In the next section, we'll wire it up to highlight the selected item and to actually launch the corresponding app.

The trick here is to determine which slot is in front of the user. To highlight it, we'll brighten the text color.

Let's write a helper method to determine which slot is currently in the gaze, based on the headOffset variable (which was calculated from the head yaw angle). Add the getSlot method to the OverlayView class:

    public int getSlot() {
        int slotOffset = shortcutWidth/2 - headOffset;
        slotOffset /= shortcutWidth;
        if(slotOffset < 0)
            slotOffset = 0;
        if(slotOffset >= shortcuts.size())
            slotOffset = shortcuts.size() - 1;
        return slotOffset;
    }

One half of the shortcutWidth value is added to the headOffset value, so we detect gazing at the center of the shortcut. Then, we add the negative...

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