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Building Games with Flutter

You're reading from   Building Games with Flutter The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781801816984
Length 224 pages
Edition 1st Edition
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Author (1):
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Paul Teale Paul Teale
Author Profile Icon Paul Teale
Paul Teale
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Game Basics
2. Chapter 1: Getting Started with Flutter Games FREE CHAPTER 3. Chapter 2: Working with the Flame Engine 4. Chapter 3: Building a Game Design 5. Part 2: Graphics and Sound
6. Chapter 4: Drawing and Animating Graphics 7. Chapter 5: Moving the Graphics with Input 8. Chapter 6: Playing Sound Effects and Music 9. Chapter 7: Designing Your Own Levels 10. Chapter 8: Scaling the Game for Web and Desktop 11. Part 3: Advanced Games Programming
12. Chapter 9: Implementing Advanced Graphics Effects 13. Chapter 10: Making Intelligent Enemies with AI 14. Chapter 11: Finishing the Game 15. Other Books You May Enjoy Appendix: Answers

Part 2: Graphics and Sound

In this part of the book, we will demonstrate how to use the media capabilities of the Flame library to animate graphics and play sound. We will also discuss how to animate the graphics based on input received from the player. Finally, we will discuss level design and how to scale your game across multiple platforms.

This part contains the following chapters:

  • Chapter 4, Drawing and Animating Graphics
  • Chapter 5, Moving the Graphics with Input
  • Chapter 6, Playing Sound Effects and Music
  • Chapter 7, Designing Your Own Levels
  • Chapter 8, Scaling the Game for Web and Desktop
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