Part 2: Graphics and Sound
In this part of the book, we will demonstrate how to use the media capabilities of the Flame library to animate graphics and play sound. We will also discuss how to animate the graphics based on input received from the player. Finally, we will discuss level design and how to scale your game across multiple platforms.
This part contains the following chapters:
- Chapter 4, Drawing and Animating Graphics
- Chapter 5, Moving the Graphics with Input
- Chapter 6, Playing Sound Effects and Music
- Chapter 7, Designing Your Own Levels
- Chapter 8, Scaling the Game for Web and Desktop