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Building Games with Flutter

You're reading from   Building Games with Flutter The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781801816984
Length 224 pages
Edition 1st Edition
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Author (1):
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Paul Teale Paul Teale
Author Profile Icon Paul Teale
Paul Teale
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Game Basics
2. Chapter 1: Getting Started with Flutter Games FREE CHAPTER 3. Chapter 2: Working with the Flame Engine 4. Chapter 3: Building a Game Design 5. Part 2: Graphics and Sound
6. Chapter 4: Drawing and Animating Graphics 7. Chapter 5: Moving the Graphics with Input 8. Chapter 6: Playing Sound Effects and Music 9. Chapter 7: Designing Your Own Levels 10. Chapter 8: Scaling the Game for Web and Desktop 11. Part 3: Advanced Games Programming
12. Chapter 9: Implementing Advanced Graphics Effects 13. Chapter 10: Making Intelligent Enemies with AI 14. Chapter 11: Finishing the Game 15. Other Books You May Enjoy Appendix: Answers

Building the game for the web and desktop

As mentioned in the introduction, if you launched our game in Google Chrome, you would notice that the map and UI are drawn incorrectly and are in the wrong places. So, what is going on here?

The larger screen size that is changing constantly when we resize the screen is confusing our game, which currently thinks the size is fixed and the initial positions of our components are set relative to our fixed screen size. Because of this confusion, the graphics can look weird and our previously working touch events can now get confused because of this new screen size.

The solution to this is to ask the game to tell us when the screen is resized, and for us to use the new screen size to recalculate the positions of all our components. To make this more straightforward, we are going to mathematically calculate the boundaries of our game so that we know where the top, left, right, and bottom of our map are in relation to our new screen size, and...

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